Playing CCGs Showed Me Something Dark About Myself

Collectible card games (CCGs) often sell themselves as the fantasy of playing as the master tactician. As the player, you can outsmart your opponent and create unbelievable combos through meticulous planning and tactical smarts. I always wanted to think of myself as a tactical person who could divine the secrets of these games.

Unfortunately, my desire to understand CCGs has devolved into a dark passenger. On my journey to master the game, I found myself becoming more focused on crushing opponents rather than trying to outwit them. I’m not sure I like the person what card games make me.

Innocent Beginnings

I played Magic the Gathering (MTG) for a short time with friends in college. I always wanted to be halfway proficient at card games but never had the money to build my deck or the time to watch YouTube strategy videos.

That changed when I picked up Hearthstone two years ago. The Warcraft aesthetic and easy-to-learn mechanics spoke to me. It started innocently enough; I played the single-player adventures and learned the basics. I created a few zero dust decks and dutifully completed my daily quests. I even started watching videos and learning the metagame.

Then I started trying to play the ranked ladder. That is when my dark side took hold.

That Cursed Ladder

Playing ranked games as a CCG beginner is not a fun experience. On the Hearthstone ranked ladder, you can progress to a certain starter rank without the fear of sliding into previous levels. However, once you get past that point, any loss will subtract from your progress. The higher you get your rank, the better the reward you will receive at the end of the season. These rewards will then allow you to create cards that are even more effective.

In addition to this high-stress atmosphere, your opponents on the ladder are also playing the most effective decks in the game that have been theory-crafted by some of the most devoted players. These decks aren’t cheap, and the only way to get your desired cards is to buy packs or craft them with resources gained from destroying other cards. This lack of cards incentivizes new players to purchase random packs with real-world money

The Original Loot Box

Buying packs with real money in Hearthstone costs $2.99 without any discounts. The prices go down the more packs you purchase, with $69.99 buying you 60 packs. There are limited-time bundle, but they often cap out at $80 for 100 packs. To add insult to injury, a player may be forced to open 40 packs until the pity timer triggers to receive one of the more powerful legendary cards.

As a beginner, I didn’t have the resources to create high-powered cards and did not want to spend real money on the game. I also couldn’t quickly grind resources because my decks weren’t as effective as my opponent’s expensive cards.

Crushing Your Opponent Is More Fun Than Winning

I felt lost until I found my first aggro (aggressive) deck. Aggro Warrior was my companion during these dark times. Aggro decks use the strategy of overwhelming the opponent before they can create a strong defense. These decks have minimum tools for removing cards that your opponent plays and no backup plan if you get a bad hand. It is a reckless deck that can get quick results but can also fall apart quickly.

This aggro deck showed me the fun in crushing my opponent. I delighted in seeing them quit on turn three. I lost as many games as I won, but it didn’t matter. Watching my opponent squirm was more fun than getting a higher rank. I could even start to predict when my opponents would quit — it was intoxicating.

I didn’t troll anyone, but I wasn’t playing as a tactician anymore. I took glee in my opponent’s misery. It wasn’t enough to win, it was about leaving them with no options beyond a quick death.

What Do We Owe To Each Other?

Do players have a responsibility to not use decks with cheap and overwhelming mechanics? 

Is it wrong to delight in the utter destruction of other players? I don’t think I was being a jerk, but does this kind of aggressive play ruin the game for others?

Some CCG experts would argue that decks like Evolve Shaman are ruining Hearthstone. Evolve Shaman is a deck archetype that involves flooding the game board with numerous cheap minions. The deck straddles the line between aggro and combo. Once the player has a nearly full board, they can play the Shaman card Evolve, which transforms the cheap minions into more expensive ones. Normally, the random nature of the Evovle card is a huge drawback, but when it is used in conjunction with cards like Desert Hare it can overwhelm the opponent before they can mount a defense.

I won’t disagree with the experts who concluded that Evolve Shaman is a plague upon the game. I played Evolve Shaman for a while and had to put it away because I got bored. The fun of destroying my opponent was ruined when they would concede the match upon seeing that I was playing Shaman.

New Meta, New Me

Recently, I started playing Control Warrior. Control decks specialize in controlling the state of the board and removing your opponents cards before they can hurt you. These types of decks are often some of the most expensive in the game because they require you to have certain rare cards that have outlandish effects. For example, my Control Warrior deck uses eight legendary cards. To get the resources to make those eight cards (without opening additional packs), you would need to destroy 320 of the most basic cards.

Control Warrior is a more reliable deck that can hold off these aggressive decks with tools that clear the board and set the pace of the game. These games are slower; a game involving two control decks can take upwards of 20 minutes. That’s a far cry from the 2-3 minute games involved in playing an aggro deck. Additionally, the game is often not decided until the last few turns and even then certain cards, like Archivist Elysiana, can reset the entire deck.

Saying Goodbye To The Darkness

It’s fun to make decisions that actually impact play and not pray for the perfect hand at the start of the game. Games that I play with Control Warrior can go hundreds of different ways and actually fulfill that fantasy of playing a tactician. It’s thrilling to take control and lull the opponent into a false sense of security. 

I’m not here to say that playing cheap aggro decks makes anyone a bad person. Aggressively, overwhelming an opponent is just as valid as stringing them along with a control deck. Additionally, being able to grind resources quickly is a response to these games’ parasitic monetization strategy.

It’s up to the developers to balance their games and not let any strategy rule the metagame. Evolve Shaman should be going away with the release of the new set in just a few days. Although a few of the cards, like Frizz Kindleroost, look to create more aggressive decks. 

Moving forward, I’m steering clear of these aggro decks. A person can only get so much joy out of watching their opponent quit on turn five.

Featured image art by Luca Zontini, courtesy of Activision-Blizzard.

Greetings From 22: Google Stadia’s No Good Very Bad Week

EPISODE SUMMARY

In our first episode of the Greetings From News Recap, we cover the biggest news from 11/12/19 through 11/26/19. We talked about the Half-Life Alyx announcement, Google Stadia’s rough launch, and the announcements from Xbox’s conference, XO 19.

EPISODE NOTES

Half-Life: Alyx Announcement Sources

Google Stadia Has A Rough Launch Sources

Xbox XO19 Sources

Questions? Comments?

Email us at GreetingsFromCast@gmail.com

Call us at +1-FIRM-GAMERS (+1-347-642-6377)

Follow us on

Or individually at

Visit us at http://www.greetingsfrom.zone/ for more episodes or to subscribe

Our intro and outro music is an edited version of “Deep Fried Space Food” by SubstituteSandwiches under a Creative Commons 3.0 Attribution License (https://creativecommons.org/licenses/by/3.0/legalcode)

Download the song at: https://soundcloud.com/substitute_sandwiches/deep-fried-space-food

Games News Roundup: 11/21/19 – 11/27/19

This week in one sentence: Google Stadia is still getting complaints about graphics, DotA 2 added a grandma and another spirit edgelord, the Steam Controller died for our sins, Battleborn died because of server costs, and No Man’s Sky is getting even better. 

Top Five Stories

1/ Google Responds To Stadia Graphical Fidelity Complaints: Google responded to complaints that many Stadia games do not run at the advertised native 4K resolution with a statement that said, “We give developers the freedom of how to achieve the best image quality and frame rate on Stadia.” Google also stated that, “We expect that many developers can, and in most cases will, continue to improve their games on Stadia.” (9to5Google / Eurogamer / Ars Technica / Gamespot / GamesIndustry.biz)

2/ The Outlanders Patch For DotA 2 Was Released: Valve released Dota 2 patch 7.23 which added two new heroes to the game, Void Spirit and Beatrix Snapfire. Void Spirit is an edgy elemental melee character, and Beatrix Snapfire is an elderly woman who makes cookies and rides dinosaurs. The patch also gives every player a courier, replaces side shops with outposts, and a whole host of other adjustments to the game. (Rock Paper Shotgun / Engadget / IGN / Polygon / PC Gamer)

3/ Valve Has Stopped Making The Steam Controller: Valve’s last non-VR hardware, the Steam Controller, is dead. The divisive controller released in 2015 along with Steam Machines and Steam Link, and went on to sell an admirable 500,000 units in just a year. The controller never reached mainstream success, with most players choosing to use an Xbox 360 or PS4 controller to play Steam games. Valve is blowing out their remaining controller stock with a $5 sale. (Kotaku / Eurogamer / The Verge / VentureBeat / Screen Rant)

4/ Battleborn Is Shutting Down In 2021: Just three years after its release, publisher 2K Games announced that it is shutting down the servers for Battleborn in January 2021. The Gearbox developed game was removed from digital shelves on November 15th, 2019, and the game’s premium currency will no longer be purchasable as of February 24, 2020. The game will no longer be playable once the servers are shut down. (Gamespot / Polygon / Kotaku / Eurogamer / GamesIndustry.biz)

5/ No Man’s Sky Synthesis Patch Announced: No Man’s Sky is getting another huge update in the form of the Synthesis patch. This patch allows players to upgrade and salvage starships, edit terrain more easily, save custom outfits, and drive the Exocraft in the first person. The patch also optimizes the VR version of the game and adds other quality of life improvements. (Polygon / Kotaku / Gamespot / IGN / Destructoid)

✏️ Notables

  • Google offered refunds to Stadia Pro members who already bought the free games. The free games for subscribers this month were Tomb Raider (2013) and Farming Simulator 19. (Kotaku / Ars Technica)
  • The Pokémon Global Link Service Is Shutting Down for Pokémon Sun, Moon, Ultra Sun, and Ultra Moon in February 2020. (Polygon / Nintendo Life)
  • Valve Removes More Than 1,000 Games From Steam because the publishers were abusing Steamworks allegedly. (Kotaku / PC Gamer)
  • Fallout 76 players have taken to using nuclear bombs on pacificts because the radiation can kill players who want to avoid combat. (Kotaku / VICE)
  • Fortnite held a fishing competition wherein players competed to catch the most fish to get a spray, pickaxe skin, and Llama trophy. (Polygon / Eurogamer)
  • Stardew Valley patch 1.4 was released on PC. The patch added new character events  clothes, hairstyles, fish ponds, and more. (Eurogamer / Polygon)
  • Beat Games, the developers of Beat Saber, were purchased by Facebook and are now part of Oculus Studios as an independent studio (Eurogamer / PC Gamer)
  • A new Tony Hawk game is rumored to be coming out, based on a podcast interview with professional skater Lizzie Armanto (Eurogamer / IGN)
  • Borderlands 3 has added Good Juju, a reference to the Destiny gun Bad Juju (Eurogamer / Polygon)
  • State of Decay 2 is coming to Steam, with Xbox Live cross-play (Eurogamer / PC Gamer)

Games News Roundup 11/13/19 – 11/20/19

This week in one sentence: Google released its Stadia platform, the next Pokémon game was released to fanfare and hatred, the story of Anthem may not be over, Shenmue 3 rose after more than a decade of slumber, and Logitech released a suite of accessibility tools.

This week in one sentence: Google released its Stadia platform, the next Pokémon game was released to fanfare and hatred, the story of Anthem may not be over, Shenmue 3 rose after more than a decade of slumber, and Logitech released a suite of accessibility tools.

Top Five Stories

1/ Stadia Came Out To A Whole Host Of Problems: Google Stadia was delivered on November 19th to people who pre-ordered the Founder’s and Premiere editions— or rather, to most people who pre-ordered  them. The new platform has been plagued by issues related to undelivered products, framerate stuttering, graphical flaws, and a UI that seems undercooked. Additionally, many reviewers are questioning if the business model makes sense and who the target market is for this service. (Eurogamer / Kotaku / IGN / Polygon / Gamespot)

2/ Pokémon Sword And Shield Released To Fanfare And Complaints: Pokémon Sword and Shield came out this week to both adoration from the games press and fans, and ire from a small but vocal minority of players. The series transition to Switch has sold well, and many reviewers have noted small ways that the game has evolved the series formula. Angry fans have criticized the lack of a National Pokédex, animations, and countless other grievances. One shared complaint between the fans and press are the technical issues that can arise, such as frame stuttering, texture and model pop-in, and camera issues. But, have you seen Grookey? They are adorable. (Digital Foundry / Kotaku / Gamespot / Polygon)

3/ Anthem Isn’t Dead Yet: Jason Schrier at Kotaku reported that BioWare hasn’t given up on Anthem. The developers are allegedly working on overhauling Anthem, similar to “Destiny’s critically acclaimed Taken King [DLC].” The report claims that BioWare is planning on rebranding the game as “Anthem Next” or “Anthem 2.0”. There is no announced release date or other official details. (Kotaku)

4/ Shenmue 3 Finally Released: Yu Suzuki has followed up his 2001 release of Shenmue 2 with the next game in the series. Shenmue 3 is out following its successful crowdfunding campaign that started back in 2015 on Kickstarter. Reviews have been mixed, with many reviewers focusing on how the game does play like it is straight from the 90s. (Polygon / Eurogamer / Screen Rant)

5/ Logitech Releases Adaptive Gaming Kit: Logitech released a new set of triggers, buttons, and other peripherals that work with the Xbox Adaptive Controller. The kit costs $99 and is available for order now. It was developed in conjunction with input from many accessibility groups to give people with disabilities people a customizable gaming setup. (Ars Technica / Polygon / Engadget)

✏️ Notables

  • Half-Life: Alyx was announced as a “flagship VR title,” but it isn’t technically Half-Life 3. (Kotaku / The Verge / Ars Technica)
  • Star Wars Jedi: Fallen Order came out to people praising its design but questioning the technical problems. (IGN / Kotaku)
  • Steam Remote Play left beta and is now available to people who want to play couch co-op remotely. (Gamasutra / Polygon)
  • Blizzard’s released their new “auto battler” Hearthstone Battleground. It’s fun but weird. (Polygon / Kotaku / Game Informer)
  • Amy Hennig, the writer of Uncharted 1, 2, and 3, is joining Skydance Media to make narrative games for streaming platforms. (VentureBeat / Polygon / Gamesindustry.biz)
  • The Oculus Quest can now play more games on PC via the new Oculus Link beta. (Rock Paper Shotgun / PC Gamer / Polygon)
  • Path of Exile 2 and a mobile version of Path of Exile 1 was announced at ExileCon. (Destructoid / Polygon / PC Gamer)