Rebecca’s 2019 Purposeful Gaming Challenge, In Review

I’ve had a bit of a love/hate relationship with 52 Week challenges since I was in college. More than a few friends at the time were always trying to tackle something, whether it was 52 books or 52 movies. I always liked the idea of the challenge; there’s a part of me that craves structure and checklists and finality. I liked the thought of being able to say that I’d stuck with something meaningful and formed a habit of it—increased my media literacy and all that. On the other hand, there was always that voice in the back of my head saying why create so many rules to make something you enjoy more difficult? 

Looking back on the last year, I am not yet certain I’ve successfully managed and married those two sides of myself, but I think I got pretty close. The concept of the Purposeful Gaming Challenge is nothing unique or particularly earth-shattering in the face of every other 52 Week Challenge on this planet. But I started it in the hopes of not only holding myself accountable to maintaining my game literacy, but also creating a more meaningful headspace for saying no. I’m not good at no—in fact, I’m honestly pretty awful at no. I struggle to say no to myself sometimes, even when I can feel myself shriveling up as I pile more and more on my plate. Maybe it’s the universe keeping the balance of things, but 2019 ended up mowing me down like a truck, and because of it, learning how to say no became a difficult—almost crippling—necessity. 

Yes, voice in the back of my head, maybe the PGC is putting too many rules on something I enjoy, but what’s wrong with trying? I found a lot of value in approaching the PGC as a lesson in no by learning how to respect my time. As kids, we often have a lot of time but little cash to buy games. When we grow up, we have the money but hardly the time to put into anything at all. There’s a lot of games out there, a lot of great ones even, but not all of them respect your time. Not all of them even deserve it. For me, the PGC helped me to feel more confident in saying no to what I didn’t like for the ultimate benefit of having more bandwidth for what I did like.

There’s room for improvement here, of course, but at the end of all this, I do feel a great sense of pride in myself for sticking to the commitment I made. Even when I felt my worst, I still showed up and played something. I never missed a single week. Saying no got just a little easier, and that’s an energy I’m happy to channel in all aspects of my life as I move into 2020. 

So what is the room for improvement, anyway?

I’m not perfect and slipped into anxiety even with the best of intentions in mind. Toward the end of the year I started to feel pressured to stay on top of the sheer volume of releases from 2019 that I’d not played, and as a result, I feel as though I set myself up to fail just a bit. There were weeks when I committed to playing three or four games when I certainly didn’t have the bandwidth for more than maybe one or two at most. The upside to this is that I found myself being much more willing to say no to things that didn’t connect with me right away, but I wonder if that came at the expense of not giving some games their fair shot. It’s a marathon, not a sprint, after all. Until they’re paying me to play these games, there is no meaningful reason to feel like I have to play every single one. 

In sum, I played 61 games for the PGC, along with 7 other games I didn’t count for the challenge (why didn’t I count them? They totally count!). Of those 61, I was able to finish 21 of them, felt confident saying that I liked and wanted to finish 15 more, and made a commitment to saying no to 12.

The Hard Data

If you’re anything like me and enjoy a good breakdown of the metrics (or just like looking at pictures of pie charts), I’ve got you covered with some of the facts.

  1. Nintendo Switch (18 games / 30%): I traveled pretty frequently this year, both.domestically and internationally, so having the Switch to tote around with me made it easy to keep up on the PGC when I was away from my more sedentary consoles. More and more, I find myself craving Switch releases for things, especially indies, as I enjoy the portability and flexibility the Switch provides.   
  2. PlayStation 4 (13 games / 21%): The PS4 is my primary console and remains the platform I buy all my AAA, big-ticket games for. Because of my move toward buying indie releases on the Switch, I have found that I generally purchase fewer games for the PlayStation 4 overall. 
  3. iOS (11 games / 18%): I was surprised how highly my phone ranked as a platform for me this year. The release of the Apple Arcade subscription service, along with mobile versions of many excellent indie games, gave my Switch a run for its money as my primary small-game device. As of this writing, I’m still subscribed to the Apple Arcade and plan to see it into the new year. 
  4. PC (9 games / 15%): PC has always been a middle-of-the-road platform for me. My job requires me to spend hours a day at a desk in front of a computer, so I find I’m less interested in going home and doing the same thing all night long. For this reason, I generally try to buy games on consoles where I can, but occasionally will still fire up the old PC, especially for exclusives and fun finds on 
  5. Xbox One (7 games / 11%): I picked up an Xbox One S over the summer, so it perhaps didn’t get a fair shot at being higher on the list. Ever since I purchased the console, it’s remained a Game Pass machine, which allowed me to play a lot of games I never planned to. As of this writing, I’m still subscribed to Xbox Game Pass, and absolutely plan to maintain a membership for the foreseeable future. 
  6. Et Cetera (3 games / 5%): I also ended up playing three additional games, two on the 3DS and one on the Xbox 360, to round out my 61. 

Because the PGC is largely about learning how to better respect your own time and embrace the games that you most enjoy playing, I decided to sort each game into one of five categories:

  1. Finished (21 games / 34%): These are the games I played through from beginning to end. For me, level of finished-ness doesn’t matter, so this metric accounts for those few games I saw through 100% as well as those whose story I finished and put down. Some highlights: Outer Wilds, Control, Later Alligator. 
  2. Unfinished – Will Complete (15 games / 25%): These are the games that were maybe too long and all-encompassing for me to see to the end, but the ones that piqued my interest and kept me wanting more (and more…and more…). Some highlights: Mutazione, The Outer Worlds, Disco Elysium. 
  3. Unfinished – Won’t Complete (12 games / 20%): This category was a hard lesson for me as I generally believe (erroneously) that I will eventually finish all the games that I play. In an attempt to force myself to be at peace with my bandwidth, I used this category to be extremely judicious about how I wanted to spend my time. Not all games have to make the cut, and that’s okay. Some highlights: Moonlighter, Void Bastards, Ashen. 
  4. Ongoing (7 games / 11%): This category is all about games that maybe don’t necessarily have a distinct finish point or are games that I can see myself returning to periodically when I have a few moments to give. Some highlights: Wilmot’s Warehouse, Baba is You, My Time at Portia. 
  5. One-off (6 games / 10%): I used this category to give myself some wiggle room to return to older games, local multiplayer games, or games I’ve previously finished when the itch struck me. I didn’t want to be too restrictive on only pulling from my backlog, so this category is just the right amount of flexibility that I needed. Some highlights: The Stretchers, Bloodborne, Murdered: Soul Suspect. 

Finally, we come to the release dates. Almost 60% of the games I played this year, released this year—35 in all, with many more still left unplayed. I also was able to clean up some releases from 2018, playing 15 games in total. The remaining chunk of games came from the last 20 years, going back in time as far as 1998.

The Harder Data

So, you like spreadsheets, do you? Here is the full breakdown of every game I played in 2019.


Itch n’ Bitch #1: An Roundup

Every week we do a roundup of the best games that you can play on Here are three games that I think are worth your time.

Au Fil De L’eau

If you’ve ever wanted to take a weekend trip to relax in a video game, look no further than Au Fil De L’eau (At the Water’s Edge). Au Fil De L’eau is described as “a short meditation game about kayaking” by its creator Samson Auroux. Similar to a visual novel, Au Fil De L’eau uses unique frames and panels for the player to move in and out of, which is reminiscent of a Wes Anderson film. This unusual narrative design let me explore beautifully painted landscapes while drinking in the surroundings as I drifted down a quiet river in my kayak. The soft bossa nova-like beats further set the tone, and a sense of leisure washed over me. 

What I like about this game the most is how it conveys a narrative through simplistic pictures and ideas without the use of words. There is no gamification, object, or goal to meet— simply explore and float your way down a river. And of course, the game is gorgeous; it’s like swimming through a watercolor world. Where I’d like to see this game improve is the control over movement. Nothing snaps you out of the moment quicker than getting caught on a rock or hitting a wall while traversing in your kayak or car. You should play this game for its beautiful scenery and the soothing daze it lulls you into, but also for its unique use of narrative framing. 

Release date: July 11, 2019
Time to finish: Under an hour
Game Dev: Samson Auroux


Short, minimal, and ominous are a few words to describe this next game. In Disposable, you play as a small robot whose goal is to unlock a door in this big room by “hacking” several terminals. The creator of this game is Martin Cohen, and while they list this one level, 2D side scroller as a prototype, what’s there is pure gold. Right away, the pixel art struck me as cold and industrial, dark and eerie. I was waiting for some mechanical monster to creep out of the shadows and chomp at me, almost like a 2D Ridley Scott’s Alien. I felt a deep sense of isolation from all the empty space, which is only amplified by the small size of the robot character. Honestly, it was almost like playing a lost level of Hyper Light Drifter, especially considering the dashing mechanics used to traverse within the level. Disposable nails the atmospheric design and for as small a prototype as it is, it’s incredibly successful. I’d like to see more levels, or at least what’s on the other side of that door. It’s worth every minute of your time to check out.

Release date: July 27, 2015
Time to finish: Under 20 minutes
Game Dev: Martin Cohen

The Goodtime Garden

Buckle up because The Goodtime Garden is weird, y’all. Created by James Carbutt and Will Todd, The Goodtime Garden is a hand-drawn surreal experience where a naked manbaby gathers strangely sexual objects to feed its “friend.” I honestly would expect a game like this to be sponsored by Adult Swim, who is known for supporting unusual projects. The Goodtime Garden’s art style has a sense of soft and squishy, with no hard or sharp edges to be found anywhere. This softness is a good thing because everything in this world references genitalia, or is literally genitalia, and I love it. Phallic Mushrooms? It has them. Trees with scrotum leaves? Check. Breast rocks? Duh. Usually, nudity within games is often shocking or offensive, but in The Goodtime Garden, I found the nudity less lewd or vulgar and more fun and palatable— though disturbing at times. 

What took me by surprise were the characters. The first talking animal you come across is a small frog that wants water. When you finally water them (I won’t spoil how), the frog starts saying. “Mmm dripping!…. Moist! Mmmmm!… Ahhhhh...” in a quenched relief. This sexually charged moment is honestly tame compared to other characters who shout, “Ooo, I love that baby dick!” which is incredibly jarring but so absurd it’s hilarious. What I like most about this game is how similar it feels to Hohokum (2014) with Richard Hogg’s simplistic and weird art style. I’m not sure if James and Will were trying to recreate that experience, but they’ve done it either way. If you want an uncomfortably hilarious time with strange and disturbing creatures, The Goodtime Garden has you covered. 

Release date: October 19, 2019
Time to finish: Under an hour
Game Dev: James Carbutt and Will Todd

Playing CCGs Showed Me Something Dark About Myself

Collectible card games (CCGs) often sell themselves as the fantasy of playing as the master tactician. As the player, you can outsmart your opponent and create unbelievable combos through meticulous planning and tactical smarts. I always wanted to think of myself as a tactical person who could divine the secrets of these games.

Unfortunately, my desire to understand CCGs has devolved into a dark passenger. On my journey to master the game, I found myself becoming more focused on crushing opponents rather than trying to outwit them. I’m not sure I like the person what card games make me.

Innocent Beginnings

I played Magic the Gathering (MTG) for a short time with friends in college. I always wanted to be halfway proficient at card games but never had the money to build my deck or the time to watch YouTube strategy videos.

That changed when I picked up Hearthstone two years ago. The Warcraft aesthetic and easy-to-learn mechanics spoke to me. It started innocently enough; I played the single-player adventures and learned the basics. I created a few zero dust decks and dutifully completed my daily quests. I even started watching videos and learning the metagame.

Then I started trying to play the ranked ladder. That is when my dark side took hold.

That Cursed Ladder

Playing ranked games as a CCG beginner is not a fun experience. On the Hearthstone ranked ladder, you can progress to a certain starter rank without the fear of sliding into previous levels. However, once you get past that point, any loss will subtract from your progress. The higher you get your rank, the better the reward you will receive at the end of the season. These rewards will then allow you to create cards that are even more effective.

In addition to this high-stress atmosphere, your opponents on the ladder are also playing the most effective decks in the game that have been theory-crafted by some of the most devoted players. These decks aren’t cheap, and the only way to get your desired cards is to buy packs or craft them with resources gained from destroying other cards. This lack of cards incentivizes new players to purchase random packs with real-world money

The Original Loot Box

Buying packs with real money in Hearthstone costs $2.99 without any discounts. The prices go down the more packs you purchase, with $69.99 buying you 60 packs. There are limited-time bundle, but they often cap out at $80 for 100 packs. To add insult to injury, a player may be forced to open 40 packs until the pity timer triggers to receive one of the more powerful legendary cards.

As a beginner, I didn’t have the resources to create high-powered cards and did not want to spend real money on the game. I also couldn’t quickly grind resources because my decks weren’t as effective as my opponent’s expensive cards.

Crushing Your Opponent Is More Fun Than Winning

I felt lost until I found my first aggro (aggressive) deck. Aggro Warrior was my companion during these dark times. Aggro decks use the strategy of overwhelming the opponent before they can create a strong defense. These decks have minimum tools for removing cards that your opponent plays and no backup plan if you get a bad hand. It is a reckless deck that can get quick results but can also fall apart quickly.

This aggro deck showed me the fun in crushing my opponent. I delighted in seeing them quit on turn three. I lost as many games as I won, but it didn’t matter. Watching my opponent squirm was more fun than getting a higher rank. I could even start to predict when my opponents would quit — it was intoxicating.

I didn’t troll anyone, but I wasn’t playing as a tactician anymore. I took glee in my opponent’s misery. It wasn’t enough to win, it was about leaving them with no options beyond a quick death.

What Do We Owe To Each Other?

Do players have a responsibility to not use decks with cheap and overwhelming mechanics? 

Is it wrong to delight in the utter destruction of other players? I don’t think I was being a jerk, but does this kind of aggressive play ruin the game for others?

Some CCG experts would argue that decks like Evolve Shaman are ruining Hearthstone. Evolve Shaman is a deck archetype that involves flooding the game board with numerous cheap minions. The deck straddles the line between aggro and combo. Once the player has a nearly full board, they can play the Shaman card Evolve, which transforms the cheap minions into more expensive ones. Normally, the random nature of the Evovle card is a huge drawback, but when it is used in conjunction with cards like Desert Hare it can overwhelm the opponent before they can mount a defense.

I won’t disagree with the experts who concluded that Evolve Shaman is a plague upon the game. I played Evolve Shaman for a while and had to put it away because I got bored. The fun of destroying my opponent was ruined when they would concede the match upon seeing that I was playing Shaman.

New Meta, New Me

Recently, I started playing Control Warrior. Control decks specialize in controlling the state of the board and removing your opponents cards before they can hurt you. These types of decks are often some of the most expensive in the game because they require you to have certain rare cards that have outlandish effects. For example, my Control Warrior deck uses eight legendary cards. To get the resources to make those eight cards (without opening additional packs), you would need to destroy 320 of the most basic cards.

Control Warrior is a more reliable deck that can hold off these aggressive decks with tools that clear the board and set the pace of the game. These games are slower; a game involving two control decks can take upwards of 20 minutes. That’s a far cry from the 2-3 minute games involved in playing an aggro deck. Additionally, the game is often not decided until the last few turns and even then certain cards, like Archivist Elysiana, can reset the entire deck.

Saying Goodbye To The Darkness

It’s fun to make decisions that actually impact play and not pray for the perfect hand at the start of the game. Games that I play with Control Warrior can go hundreds of different ways and actually fulfill that fantasy of playing a tactician. It’s thrilling to take control and lull the opponent into a false sense of security. 

I’m not here to say that playing cheap aggro decks makes anyone a bad person. Aggressively, overwhelming an opponent is just as valid as stringing them along with a control deck. Additionally, being able to grind resources quickly is a response to these games’ parasitic monetization strategy.

It’s up to the developers to balance their games and not let any strategy rule the metagame. Evolve Shaman should be going away with the release of the new set in just a few days. Although a few of the cards, like Frizz Kindleroost, look to create more aggressive decks. 

Moving forward, I’m steering clear of these aggro decks. A person can only get so much joy out of watching their opponent quit on turn five.

Featured image art by Luca Zontini, courtesy of Activision-Blizzard.

I Reviewed Every Game From E3 In Five Words Or Less

E3 2019 was a wild time. We got some amazing announcements and new games on the horizon. But, have you ever felt overwhelmed by newly announced games? Maybe you just want to know what is good, before it’s even out. Don’t worry, I got you.

I have done you a kindness. I’ve reviewed nearly every game from E3 in five words or less. This means that you are ready when your friends ask you about the games they should play.

EA Play

Apex Legends: Season 2

Don’t make developers crunch

Battlefield V (Update)

War, war never changes (not)

Fifa 2020

More Balls

Madden NFL 20

Bring back the truck stick

Lost in Random

Hey kids, EA is cool


This robot is my friend

Unannounced Game by Hazelight Studios


Star Wars: Jedi Fallen Order

Leave Kashykk Alone

The Sims 4: Island Living

Eco-friendly colonization

Xbox Briefing

12 Minutes

Live, Die, Get Sad, Repeat



Age of Empires II Definitive Edition



I guess

Blair Witch

1990s PT

Bleeding Edge

Edge-y overwatch

Borderlands 2: Commander Lilith and The Fight for Sanctuary

Borderlands 2 had a story?

Borderlands 3

Possibly set at Medieval Times

Crossfire X

War is COOL! Explosions!

Cyberpunk 2077

*Keanu Reeves voice* Cy-ber-punk

Dead Static Drive

That art style though

Dragon Ball: Kakarot

*Goku voice* Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Dying Light 2

AZAB (All Zombies Are Bastards)

Elden Ring

Another Soulsborne is coming

Flight Simulator

Bing Map Simulator

Forza Horizon 4: LEGO Speed Champions

I genuinely love LEGOs

Gears of War 5

The Terminator DLC is lame

Gears POP!

GOTY 2019

Halo Infinite

What if AI, but bad

Lego Star Wars: The Skywalker Saga

This dead horse makes money

Minecraft Dungeons

Diablo, now with less hell

Ori and the Will of the Wisps

Will probably make me cry

Phantasy Star Online 2

…..why?….. How

Project Scarlett

Imagine an Xbone, but better

Psychonauts 2

Double Fine is still good

RPG Time: The Legend of Wright

Good Drawn to Death


An owlman plays the violin

State of Decay 2: Heartland

More zombies and heartache

Tales of Arise

Anime chest swords are…. Cool?

The Outer Worlds

Fallout: New Space-gas

Wasteland 3

Old Fallout, but new

Way to the Woods

Must protect deer

Xbox Elite Controller – Series 2

Pro-er controller

Bethesda Showcase

Commander Keen

More like, commander small screen


More like death-poop (I’m sorry)

DOOM Eternal

They gave Doomguy a hookshot

Elder Scrolls Legends: Moons of Elsweyr

Everybody has a CCG

Fallout 76: Nuclear Winter

ToddHoward’s Battleground

Fallout 76: Wastelanders

Never means maybe

Ghostwire: Tokyo

Get ghost raptured


Everybody has a streaming service!

Rage 2: Rise of the Ghosts

Oh yeah, Rage exists

Elder Scrolls Online: Elsweyr

Dragons make games good

The Elder Scrolls Online: Dragonhold


The Elder Scrolls Online: Scalebreaker


The Elder Scrolls: Blades

Nobody wanted this

Wolfenstein: Cyberpilot

Mecha are a deterrent!

Wolfenstein: Youngblood

Young women taking direct action

Devolver Digital Big Fancy Press Conference


I feel kinda sick now

Devolver Bootleg

Make more Hotline Milwaukee levels

Enter the Gungeon: House of the Gundead

Wait, is this real?

Fall Guys

The ultimate battle royale experience

My Friend Pedro

What a trustworthy Banana

The Messenger: Picnic Panic

Everybody loves the beach!

UploadVR Presents: The E3 VR Showcase


Don’t trust that bot

Acorn: Attack of the Squirrels

These squirrels don’t look right

Angry Birds Movie 2 VR

How the mighty have fallen

Arizona Sunshine: The Damned

The Hoover Dam suuuuuuuuuuuuuuuuuuuuuuucks

Asgard’s Wrath

God of Boar


Beat Saber: Gun


See (In VR) of Thieves

Boneworks: Stress Level Zero

Those arms look really nice

Budget Cuts

Late capitalism, with robots

Budget Cuts 2: Mission Insolvency

Automation didn’t solve our problems

Disciples of Dawn

It’s so dark, when’s dawn?

Doctor Who: The Edge of Time

Let me pet the Dalek

Drunken Bar Fight Special Edition (DLC)

Please, VR responsibly

Echo Arena

Ender’s Game ain’t shit

Espire 1

Stealth Tactical Espionage VR Action

Garden of the Sea

I love that Penguin thing


This golem better not die

Hotel RnR


Lone Echo 2

It’s even echo-ier


Unlicensed Blade Runner car game

Mini Mech Mayhem

Better than Catan, probably

Pistol Whip

Serious Hotline Miami vibes

Pixel Ripped 1989

The best fake Game Boy

Pixel Ripped: 1995

90s graphics were bad, okay

Rogan: The Thief in the Castle

Trailers please, show, not tell


Motion sickness ninja simulator

Solaris: Offworld Combat

Literally zero details about this

Spaceteam VR


The Curious Tale of the Stolen Pets

Cute as fuck

The Soulkeeper

Medieval brood game on point

The Walking Dead: Onslaught

The franchise that won’t die

Undead Citadel

Please stop with zombies

Until You Fall

New Infinity Blade looks tight

PC Gaming Show

Age of Wonders: Planetfall

Civilization, but with laser dinosaurs.


Spore: Monkey Edition


Stardew Valley, but more mutants

Auto Chess

In 2019, games play themselves

Chivalry II


Conan Chop Chop

This conan is kawaii


Magical Girl the RPG

El Hijo

Metal Gear Son

Evil Genius 2: World Domination

This is just plain….. evil

Genesis Noir

The Ultimate Space-Time Whodunit


Apocalypse: The Gathering

Last Oasis

It’s like K’Nex but deadly


Grand Theft Auto: Shark

Midnight Ghost Hunt

I see ghost chair people

Moons of Madness

Ghosts of Mars: The Game


What if phones, but bad

Mutant Year Zero: Seed of Evil

Trees are fucking dangerous

Phantom Brigade

Fire Emblem: Mechas

Planet Zoo

Please don’t free the lions

Per Aspera

They are even automating planets

Remnant: From the Ashes

Left 4 Stargate

Rune II

Beowulf simulator

Shenmue III

How many forklifts are there?

Solar Ash Kingdom

Hyper Light Skater

Songs of Conquest

Pixelated skeletal armies are neat


Stardew Space Station

Telling Lies

Their Story

Terraria: Journey’s End

They still make Terraria expansions?

The Pathless

Princess Monono— Hawk Lady

The Sojourn

The Witness, but about birthing

Unexplored 2: The Wayfarer’s Legacy

A hella pretty ARPG

Untitled Goose Game

Set loose the goose


*headbangs furiously*

Vampire The Masquerade – Bloodlines 2

These vampires fuck

Warframe: Empyrean

These space ninjas fuck

Warhammer Vermintide II – Versus

Did that rat have a gun?

What the Golf?

Way better than Outlaw Golf

Zombie Army: Dead War 4

I thought Zombies were over?

Kinda Funny Games Showcase


Cheerful puzzlebox murder


This nut muncher can punch

Wave Break

Wave Race with grinding bears

Super Space Club

Enormous flashy Asteroids


Really fucked up Pong

A Duel Hand Disaster: Trackher

Particle effects out the wazoo

Looking For Healz

Always tip your healer

One Night Stand

A fun walk of shame

The Inner Friend

“Id” will be really funny


Survival mechanics galore


No one can stop tetrinomino

Pig Eat Ball (Console)

Vomiting pigs are a tool?

Standby (Switch Release)

Hat guy’s gotta go fast


Magnets, how do they work?

Falcon Age (PC)

Dabbing bird fights colonizers


These boys can cook for me

Solace State

Always hack your ex-lover

Freedom Finger

This finger has Kirby powers

Ribbiting Saga

Adorable pirate frog is good

Wooden Nickel

How the West was fun


Gravity, and skin, get weird


These magpies sure can fly

The Gardens Between (Switch Release)

Time is just a suggestion


Tonight this byte night fights


Unjammer handy

Sneaky Ninja

Assassinations have never been cuter


A mine full of slimes

Monster Prom 2: Holiday Season

Mothman is like super hot

Summer Catchers

My summer wasn’t this cool

Fling To The Finish

Get mad at friends simulator


Windjammers with cyberpunk styyyyyyyle

Lonely Mountains: Downhill

Falling off a bike is brutal


Magical girl bullet hell

Police Stories

Can we not?

Brave Earth: Prologue

Most likely, really hard Castlevania

Astalon: Tears of the Earth

What a cute beholder

Treachery In Beatdown City

Ron Dümp is a real dick


Cuter than a real Tamarin


Dungeon crawler meets caravan simulator

Stronghold: Warlords

Great Walls cannot stop flamethrowers

Lucifer Within Us

All hail sci-fi Satan


Geometry Wars: more particle effects

Half Past Fate

500 Days of 8-bit lovers


*Smokes blunt* perspective is weirddddddd


Last of Us with mom

Castle Storm 2

Castle tower defense autochess

Trials Of Fire

You’ve activated my trap card!


I want a mechanical bird

Deliver Us The Moon (Console)

Space is fucking scary y’all


Hack the digital planet


Stab robots, skeletons, and more

Relic Hunters Legend

Some Ducks need a punching


Giant robots are cool, okay!?

Lost Ember

I will die for doggo-bird

Adams Ascending

No Man’s Bigass Skeleton

Trigger Witch


Ubisoft Press Conference

Brawlhalla (Adventure Time DLC)

Jake vs. Jake me coward

Ghost Recon: Breakpoint

Let Jon Bernthal pet dogs

Gods and Monsters

Breath of the Greek Canon

Just Dance 2020


Rainbow Six Quarantine

Please, vaccinate your Operators

Rainbow Six Siege (Operation Phantom Sight DLC)

Commissioner Gordon finally ditched Batman

Roller Champions

Wear helmets while skating

The Division 2 (Roadmap)


Tom Clancy’s Elite Squad

Generic ass soldier gatcha

Watch Dogs Legion

Elderly lady energy is powerful

Square Enix


This is so fucking Bootleg

Battalion 1944: Eastern Front

FACEIT, WW2 is played out

Circuit Superstars

Little tiny baby pit crew

DRAGON QUEST XI S: Echoes of an Elusive Age

The one with bad music

Final Fantasy VII Remake

The prettiest midgar EVER

Final Fantasy VIII Remastered

A lot of hot dogs

Final Fantasy XIV Online: Shadowbringers

Is this Kingdom Hearts now?

Final Fantasy: Brave Exvius Collection

Come “Gacha” some Final Fantasy

Final Fantasy: Crystal Chronicles

An exciting bucket management sim

Kingdom Hearts III: Re – Mind

This will not resolve anything

Octopath Traveler (PC/Console Release)

You will never finish this


Chibi ghost hunters, the game!


Was that a Destiny warlock?

Romancing Saga 3 & SaGa Scarlet Grace: Ambitions

Y’all like JRGS, right?

The Last Remnant Remastered

My brain erased this game

Dragon Quest Builders 2

Anime minecraft returns!


Alien Isolation (Switch)

Shit your space pants, again

Animal Crossing: New Horizons

Finally, the fruit auto-stacks

Astral Chain

Mecha persona, by Platinum

Cadence of Hyrule

Make Zelda playable more often!

Collection of Mana

The mad lads did it

Contra Collection

Always choose Browny

Contra: Rogue Corps

Hopefully better than Neo Contra

Daemon X Machina

Too mecha anime 4 u

Dauntless (Switch)

Hunt monsters on the go

Dead by Daylight (Switch)

Those textures are scary

Empire of Sin

A TRPG you can’t refuse

Fire Emblem: Three Houses

Harry Potter with more murder

Hollow Knight: Silksong

I already broke my controller

Link’s Awakening

The only Zelda with Goombas

Luigi’s Mansion 3

Bow down to Gooigi

Mario and Sonic at the Olympic Games

Let us see Sonic’s feet

Marvel Ultimate Alliance 3: The Black Order

Squirrel girl or bust

New Super Lucky Tale (Switch)

Character platformers are back, bay-bee

Ni No Kuni: Wrath of the White Witch Remastered

Where is this boy’s mom?

No More Heroes 3

Travis touchdown jerks it again

Panzer Dragoon (Switch)

That dragon looks fucked

Pokemon Sword & Shield

Everybody horny for gym leaders

Resident Evil 5 (Switch)

A kinda competent Resident Evil

Resident Evil 6 (Switch)

No one asked for this

Settlers of Catan (Switch)


Spyro Trilogy (Switch)

Spyro really uh… kills folks

Stranger Things 3: The Game

Your favorite 80s game design

Super Mario Maker 2

Play my kaizo death trap

Super Smash Brothers Ultimate (The Hero DLC)

Yay…. another anime sword fighter………

Super Smash Brothers Ultimate (Banjo-Kazooie DLC)

A toxic, co-dependent relationship.

The Dark Crystal: The Age of Resistance Tactics

Relive your childhood nightmares!

The Legend of Zelda: Breath of the Wild (Untitled Sequel)

Fans can make anything horny

The Sinking City

Please go to the dermatologist

The Witcher 3: Complete Edition (Switch)

The Witcher 3…. at 540p

Trials of Mana

JRPGs are en vogue again


Creature in the Well

Badass pinball

Persona 5 Royal

Still can’t play a girl


Improvise, Adapt, Kill Mutants